The hardware accelerated 2D rendering pipeline was built first to support unscaled drawing, with some drawing operations degrading quality significantly at higher scale values. These operations are implemented as textures drawn at scale 1.0, transformed by the GPU. In API level <17, using these operations will result in scaling artifacts increasing with scale.
The following table shows when implementation was changed to correctly handle large scales:
Note: ‘Simple’ shapes aredrawRect(),drawCircle(),drawOval(),drawRoundRect(), anddrawArc()(with useCenter=false) commands issued with a Paint that doesn’t have a PathEffect, and doesn’t contain non-default joins (viasetStrokeJoin()/setStrokeMiter()). Other instances of those draw commands fall under ‘Complex,’ in the above chart.
If your application is affected by any of these missing features or limitations, you can turn off hardware acceleration for just the affected portion of your application by callingsetLayerType(View.LAYER_TYPE_SOFTWARE, null). This way, you can still take advantage of hardware acceleration everywhere else. SeeControlling Hardware Accelerationfor more information on how to enable and disable hardware acceleration at different levels in your application.